Wednesday, April 1, 2009

Achieve!

Okay, if you want an achievement for reaching frame ten I would code it like this. (Might not be the best looking, but it works!) First you need an object ONLY on said frame. Then you need to put this code in said object.

 _root.ReachedFrame10AChievement = 1; 


ReachedFrame10AChievement is just a variable we will use to know whether or not the achievement has been achieved.

Now, create an achievement page, and put an achievement object on it (Make sure it's a MovieClip!). Now make sure it has two frames. The first will be the un-achieved, and second will be the achieved.

Put this code in your achievement MovieClip

 onClipEvent (load) {
if (_root.ReachedFrame10AChievement == 1) {
gotoAndStop(2);
}
}


That will direct your achievement MovieClip to go to it's "achievement" frame.

Look out for if you have to go back to your menu to get to your achievement page, and that's where you are declaring your vars, and you redeclare ReachedFrame10AChievement to 0. it will erase the achievement.

The way to avoid this is to save the var when you achieve it, and then make sure you load it up again on the achievement page.
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GOW needs help

user_so = SharedObject.getLocal("UploadversionCT55v1.23.1gh");
if (user_so.data.TimesPlayed != undefined) {
// Object doesn't exists, do something, display registration form, etc...
TimesPlayed = user_so.data.TimesPlayed;
GamesPlayed = user_so.data.GamesPlayed;
minutesPlayed = user_so.data.minutesPlayed;
TotalDeaths = user_so.data.TotalDeaths;
LongestStreak = user_so.data.LongestStreak;
Tkills = user_so.data.Tkills;
TpowerUpsCollected = user_so.data.TpowerUpsCollected;
GetAMultiplierOf5Ach = user_so.data.GetAMultiplierOf5Ach;
GetAMultiplierOf10Ach = user_so.data.GetAMultiplierOf10Ach;
Played2TimesAch = user_so.data.Played2TimesAch;
Played5TimesAch = user_so.data.Played5TimesAch;
Played10TimesAch = user_so.data.Played10TimesAch;
Z1000KillsAch = user_so.data.Z1000KillsAch;
Z10000KillsAch = user_so.data.Z10000KillsAch;
LotsOKillsAch = user_so.data.LotsOKillsAch;
SponsorVisitedAch = user_so.data.SponsorVisitedAch;
Z30MinutesPlayed = user_so.data.Z30MinutesPlayed;
Z120MinutesPlayed = user_so.data.Z120MinutesPlayed;
Streakof50Ach = user_so.data.Streakof50Ach;
Streakof100Ach = user_so.data.Streakof100Ach;
Streakof150Ach = user_so.data.Streakof150Ach;


} else {
// Read more data
Tkills = 0;
LongestStreak = 0;
TotalDeaths = 0;
TimesPlayed = 0;
GamesPlayed = 0;
minutesPlayed = 0;
TpowerUpsCollected = 0;
GetAMultiplierOf5Ach = 0;
GetAMultiplierOf10Ach = 0;
Played2TimesAch = 0;
Played5TimesAch = 0;
Played10TimesAch = 0;
Z1000KillsAch = 0;
Z10000KillsAch = 0;
LotsOKillsAch = 0;
SponsorVisitedAch = 0;
Z30MinutesPlayed = 0;
Z120MinutesPlayed = 0;
Streakof50Ach = 0;
Streakof100Ach = 0;
Streakof150Ach = 0;
user_so.data.TpowerUpsCollected = TpowerUpsCollected;
user_so.data.LongestStreak = LongestStreak;
user_so.data.TotalDeaths = TotalDeaths;
user_so.data.minutesPlayed = minutesPlayed;
user_so.data.GamesPlayed = GamesPlayed;
user_so.data.TimesPlayed = TimesPlayed;
user_so.data.Tkills = Tkills;
user_so.data.GetAMultiplierOf5Ach = GetAMultiplierOf5Ach;
user_so.data.GetAMultiplierOf10Ach = GetAMultiplierOf10Ach;
user_so.data.Played2TimesAch = Played2TimesAch;
user_so.data.Played5TimesAch = Played5TimesAch;
user_so.data.Played10TimesAch = Played10TimesAch;
user_so.data.Z1000KillsAch = Z1000KillsAch;
user_so.data.Z10000KillsAch = Z10000KillsAch;
user_so.data.LotsOKillsAch = LotsOKillsAch;
user_so.data.SponsorVisitedAch = SponsorVisitedAch;
user_so.data.Z30MinutesPlayed = Z30MinutesPlayed;
user_so.data.Z120MinutesPlayed = Z120MinutesPlayed;
user_so.data.Streakof50Ach = Streakof50Ach;
user_so.data.Streakof100Ach = Streakof100Ach;
user_so.data.Streakof150Ach = Streakof150Ach;
}
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Thursday, October 16, 2008

test



Kongreagte's first premium game was released yesterday, the game is, Argue (About Everything). In Argue you pick debates with your opponents, over any variety of issues; anywhere from "Mario is better the Sonic", to Obama is better the McCain.

While being a "premium" game, argue has no "buy" there will only be one other premium game that won't have purchasable component. That is both a good and a bad thing; on one hand you have every part of the game, on the other there isn't more to it, should you indeed really like it.

Argue is also very interactive, when you're arguing your arguments will appear on the main screen for everyone to see. The interactivity is by far among the best I have ever seen in a flash game. You can create arguments; debate anyone; even upload images for your argument. The game also has a full in-game scoreboard run through kongregate. (Which right now our very own TheGhostGamer is on top of. GO GHOST!)
The gamplay itself is pretty simple: you send your arguments it your opponents, and attempt to try to cover more ground. It uses a a "rock, papers, scissors" system for which argument beats which. As I said, the game is pretty simple, but yet has a good amount of strategy at the same time, which tends to make it "Love it or hate it". You will either be addicted, or be board within 3 games. It should be noted that games themselves only last a couple minutes, five at most.


It should also be noted the Argue will get badges, and maybe even a DM1 game night. The badges might have to wait until the servers get updated though.
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Tuesday, September 2, 2008

Test asdkjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjl;;;;;;;;;;;;;;;;;;jdddddddddddddddddddddd
dddddddddddddddddddddddddddddddddddddddd dddddddddddddddddddd dddddddd dddddddddddd dddddddddddddddddddddddd dddddddddddddddddddddddddddddd dddddddddddddddddd dddddddddddddddddddddddddddddddd
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Monday, July 28, 2008

hello

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